![]() ![]() It’s mostly a blue and grey theme throughout this area. The first land that you begin on, The Barrens is incredibly dull, monochromatic, and has areas of the map that have become victim to poisonous gas leaks. Sprites and other elements within the world sparkle, and look nice and fitting to whatever environment they are in, and elements that involve a glowing light are surrounded with a wonderfully looking and mesmerising glow. As you move around, whatever is within your frame can be seen rather clearly, but the edges of the 4:3 ratio screen begin to fade out into a black vignette. The shading is rather dark, which is to be expected considering the sun is dead. Graphically it’s great, clearly inspired by those 32 Bit games of old – at least during the actual game play it does, but during moments of cutscenes the quality increases, while still maintaining a pixel art theme. Cutscenes are beautiful to watch, and still images that cross dissolve between other stills Because of this, the game ends up being a story of three people. Now, this is obviously all part of the game and all part of the installation process, so there’s no worry that the game is actually taking over your computers sensitive information, but the impression that it actually is doing just that is great. It begins telling you to go and find the answer to a puzzle piece that has been hidden somewhere in your Document files. The game starts to hijack your computer, literally. It’s a shock when it suddenly happens, and it’s a delight because it’s so well implemented. It’s all part of the game and deliberately breaks that fourth wall and it does that incredibly well. Windows error dialog boxes appear with messages aimed at you, using your name. Now, at the start, when you get the computer working, your game glitches out. This is something that really confused me. Now, while the puzzles are like your conventional puzzles, making you trek back and forth between landmarks and elements to collect certain items, and activate machines there is sometimes a deeper, and more unique method of solving the puzzles. ![]() ![]() Puzzles are completed by simply finding tools, combining items, talking to people or robots, and reading notes for hints. To progress in OneShot you have to solve puzzles. The map you get to see once at the start, but don’t get to carry around with you. A whole world that used to breathe life, now empty and bare, nothing to show but notes and robots echoing their old tasks without purpose remaining loyal to no one. You learn the previous citizens stories, the history of the robots, instructions for various engineering work. There are notes all over the land, and the more notes you read, the more of a back story that begins to unravel. Eventually you manage to power a fair amount of them back up, but they appear lost, unsure what they’re doing, following a pattern that doesn’t mean anything anymore. In the first area of three, the land hosts a lot of broken robots, or powered down robots, slowly collecting rust. When it comes down to the gameplay, you walk around lands with various obstacles, easily overcome by simply walking around them. The music for the game is enchanting, sending the occasional shiver trembling down your spine as you venture through the barren parts of the lands. The other charm to the game is a very unique, and incredibly interesting, one…I think I’ll hold off mentioning anything right now until a bit later. Some robots are “Tamed” and others are not. It’s a nice cute element, and I really enjoy it. However, other times you end up having a good old chat with Niko, learning more about Niko’s world, and personality. Most of the time this feature is usually used to feed an important message back to you as a hint. Oh, and also, the game takes your Steam username, whacks that into its coding, and Niko learns that you are the “God” of the world, and that only Niko can communicate with you through telepathic communications. After venturing outside and wandering the dark, barren lands, Niko meets a robot that describes what has happened to the world, and that Niko is part of the prophecy that will restore the sun to the tower. Niko, a yellow cat-eyed, child sporting a hat that seems to cover matching cat ears, is ready to take on the task of restoring the sun after waking up in a dark, and strange, unfamilliar bedroom. It puts the player into a abstracted, dark, eerie looking world that has now succumbed to the deepest darkness. OneShot is a surreal, open world, puzzle game that has been developed by Team OneShot and published by Degica. That child, Niko, has to restore the light to the land, and they must do it with the assistance of the world’s God, you. A child wakes up in a dark, cold world, a long-dead sun sealed up within her possession. ![]()
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